Simplifying Summoner - Tales of the Aggronaut (2024)

Simplifying Summoner - Tales of the Aggronaut (1)

by Belghast

Simplifying Summoner - Tales of the Aggronaut (2)

Good Morning Friends! I’m now starting to feel like I am actually rolling on Summoner. Yesterday I pushed it through to level 93 after running beast tribe dailies and then PVP, Main Story, Trial, and Alliance Raid roulettes. I got one of the Nier raids which was pretty awful and takes for freaking ever to clear… but I stuck with it. I do not love having cast times folks. Everything else about being a Summoner I am pretty on board with, but cast times are butts. Like the positive is that Titan and Garuda are all instant cast abilities, so it is really only Ifrit that becomes a problem. Like I said yesterday I can sort of vary my rotation a bit to make up for this fact but still having to stand still at any point feels awful.

Simplifying Summoner - Tales of the Aggronaut (3)

I’ve also invoked some dumbassery to simplify my rotation. Summoner is a class that could benefit from having more modal buttons that shift what they do as you use them. So I decided to make my own in the form of a couple of macros. I am sure this is not efficient but I also do not care about being the best summoner on the planet. I only care enough about being decent enough to not get visibly called out for my halfassery. So as such, I made an AOE button and a Single Target button. Granted you will have to turn off error messages to keep from this being an awful experience. The above screenshot shows the three boxes you need to untick first in Character Configuration > Log Settings > General tab… and then by clicking through to the log filters section at the bottom of that same screen and unchecking error messages.

Single Target Spam

/micon gemshine/ac "ruin IV"/ac gemshine/ac "ruin iii"

Multi Target Spam

/micon "Precious Brilliance"/ac "ruin IV"/ac "Precious Brilliance"/ac "Outburst"

If you want to join me in my degeneracy there are the macros I am using. I threw Ruin IV in there just to have a place to put it since I would be spamming that button anyway. The idea is that single-target defaults to Ruin and multi-target defaults to Outburst but will use the elemental flavored version of those attacks if it is available. Since Bahamut and Phoenix already override Ruin/Outburst this still works in those phases as well. I’ve contemplated throwing in painflare as well into the stack to be super lazy, and it would absolutely work similarly to Ruin IV. I am sure I will have someone comment about how I am doing a disservice to the class but honestly… f*ck that noise. You can blame this on me playing Guild Wars 2 a lot… but Final Fantasy XIV has way too damned many buttons to push on a regular basis and anything I can do to simplify that seems like a win to me. Side note… you could use any flavor of ruin in the macro and the game is smart enough to know what you mean and will downgrade Ruin III for example for earlier versions when you are running lower-level content.

Simplifying Summoner - Tales of the Aggronaut (4)

I’ve gone back to tracking my job progress on my spreadsheet, though I do not give a sh*t about the trending I used to do where I kept track of where I was with every job every day. That was something I was doing in the lead-up to Endwalker, mostly to try and see if I could in theory realistically get everything to level 80 before the expansion. Now that I have all of the time in the world… I can just focus on where I am with each job. At this point I have Warrior and Machinist at 100 and am rapidly catching Summoner/Scholar up which gives me the double whammy of a caster and a healer. After that, I will probably level Samurai next because out of the melee jobs, it is probably my favorite. Then I will probably focus down family groups of classes that all use the same gear. So with Samurai I will also level up Monk. Then I will probably level Dancer and Bard to finish out my physical ranged. No clue when I will tackle the other things, but probably the easiest to level will be my other tank classes.

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I think after today my Summoner should be at least level 95, which is ideal level for hanging out in the zone I keep referring to as Texaco. There is a rare FATE in that zone which gives you currency to get the Capybara mount which I really want. As a result of this mount being there, there tends to be a crowd always rolling around through the FATE trains. In theory if I get a decent chunk of time I can probably easily push through additional levels each day hanging out in the zone. Adding this into my rotation I will easily hit 100 on Summoner and Scholar probably sometime around Friday. That gives me the weekend to push through the role quests and by next week you will probably have me as a newly minted Mentor. May heaven have mercy on your souls.

Anyways! Still having a blast in Dawntrail and very much looking forward to the opening of the raid next week. My raid main is ready, and I am going to throw out a broader net to see if anyone wants to do some nonsense on Tuesday. I would love to go in with a full group, but even if I don’t have those folks I will probably PUG it with Ace.

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Simplifying Summoner - Tales of the Aggronaut (2024)

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