{OAP} The Elementalist Class - Dungeon Masters Guild | Dungeon Masters Guild (2024)

Outlandish Adventure Productions presents:

The Elementalist, a half-caster class of primordial power with a martial arts flair! Elementalists control the raw energies of the four Prime Elements through forming a connection to the Elemental Planes. With their Elemental Strike, a versatile blast of raw elemental energy that acts as a weapon, an elementalist can strike from nearly any position on the battlefield, and can do so with style. Elementalists are defined by their choice of Prime Element, which determines the element over which they hold sway, as well as their spell list and spellcasting ability, and their choice of Control Style, which influences how they approach combat and exploration. This combination of choices leads to an incredible amount of build diversity.

Prime Elements

Air - You've formed a connection with the Plane of Elemental Air, a realm of unending sky and untainted breeze. This tranquil realm's energies are best controlled by an elementalist who's achieved spiritual tranquility, making your spellcasting ability Wisdom. Your features and spells emphasize mobility and controlling enemy positioning.

Earth - You've formed a connection with the Plane of Elemental Earth, a realm of stillness and great expanses of stone and rock. This stubborn and willful realm requires an elementalist of even greater force of will to control its energies, making your spellcasting ability Charisma. Your features and spells emphasize durability and environmental control.

Fire - You've formed a connection with the Plane of Elemental Fire, a realm of inexhaustible flame and devouring conflagrations. This ambitious and passionate realm's energies can best be controlled by an elementalist of strong emotions and ardor, making your spellcasting ability Charisma. Your features and spells emphasize dazzling your enemies and burning them to a crisp.

Water - You've formed a connection with the Plane of Elemental Water, a realm of constant rhythm, the ebb and flow of the tides. The energies of this flowing realm are best controlled by an elementalist who can perceive and join water's natural dance, making your spellcasting ability Wisdom. Your features and spells emphasize increasing your allies' effectiveness and locking your enemies down.

Control Styles

Avatar - You form weaker connections with the other Elemental Planes, allowing you to tap into their energies and choose spells from the other elementalist spell lists.

Contractor - You train in the arts of stealth and assassination, increasing the range of your elemental strike and learning methods for avoiding detection.

Spirit Bridge - You expand your awareness of realms outside the Material Plane to include the Ethereal Plane, granting you a special bond with spirits.

Warrior - You train in the art of weapon warfare, learning to weave weapon attacks betwixt your elemental strikes.

Also, the Elementalist Class comes with 9 new spells usable by elementalists and a number of other classes!

And in the Outlandish Elements supplement, there are even more options for playing an elementalist!

We hope you enjoy the Elementalist as much as we and our players do!We'd love to hear your feedback, so please send us any questions or comments you have. Also, if you perceive any balance issues, please let us know and we will address them as quickly as we can.

Update History

2/23/2018 v1.2 - Many of these changes are aimed at quality of life, clarity, and slight balance tweaks:

  • All instances of "elementalist spell slot" have been changed to "spell slot" to make multiclassing a bit less punishing.
  • The Avatar Control Style's 10th- and 15th-level features were buffed to make it much less situational.
  • The Contractor Control Style was buffed to make becomign hidden from enemies less of a hassle.
  • The spell lists were updated to include spells fromXanathar's Guide to Everything.

7/24/2017 v1.1 - We made a number of changes and additions aimed at making readability and at-a-glance character creation a bit simpler. In order of appearance:

  • Significantly cut down the opening lore section
  • Changed some feature and subclass names to increase clarity and readability when looking at the progression table
  • Added new equipment option for elementalists with no plan to wear armor
  • Added Prime Element Abilities table to aid at-a-glance build theorizing
  • Added some new small art elements to add character and personality to the document
  • Made some small grammar and spelling fixes
  • Adjusted some wording for quality of life purposes

7/13/2017 v1.0 -Original Elementalist Class uploaded.

And if you like the Elementalist, you might enjoy OAP's other products:

  • The Draco*knight Class
  • The Emergent Class
  • The Justiciar Class
  • The Odic Class
  • The Samurai Class
  • The Sculptor Class
  • The Oculus Race
  • Outlandish Bonds- Additional Draconic Bonds for the Draco*knight
  • Outlandish Justice- An Additional Judiciary Division and 6 Spells for The Justiciar
  • Outlandish Shape Weapons- Additional Battle Sculpts for The Sculptor
  • Outlandish Sculpting Tools- A Collection of Sculptor-Themed Magic Items

This is the Outlandish Adventure Productions philosophy: Despite our move to a paid model, we remain committed to our ideology that everyone who wants to play our products, regardless of financial means, should be able to do so. To that effect, if you'd like to play any of our products, you can message BossLeiser throughOAP's Subreddit, contact us onTwitterorFacebook, or email RossLeiser@gmail.com to get a Printer Friendly copy at no cost to you. This copy won't include any of the art assets, but it will contain everything you need to utilize the product in your games. We look forward to hearing from you!

{OAP} The Elementalist Class - Dungeon Masters Guild | Dungeon Masters Guild (2024)

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